

The green scientist otherwise known as Bruce Banner also made me realize how useless some characters are relative to his power and the power of the more elite characters in the game. Breaking in-game objects is also vital to solving puzzle, and it’s just generally satisfying to play as a character like Hulk and completely level an environment. My stud meter racked up into the millions before I knew it in what I can only compare to the unnecessary nature of some first person shooter titles counting multiplayers kills as 50 or 100 points, with games ending in ludicrous score lines like 8,250 to 10,000. The famous stud and brick collecting nature of the LEGO games is inevitably present here, as I couldn’t help but wonder how ridiculous it was that I would receive thousands of studs for smashing a couple of in-game objects. Co-op players can also split up in the open world in a brilliant show of how far tech has come this generation. Even better, playing co-operatively only allows you to pull off crazier co-op combo assassinations that are incredibly gratifying. It may be high time, almost a decade into TT Games’ LEGO cycle, to advance the hand to hand combat in a meaningful way as I always preferred to pull off a cool assassination instead of button mashing enemies to death. On the actual combat front, Halo Reach style assassinations initiated with the press of a button trigger slick animations like Hulk’s infamous Loki smash or Captain America launching his shield right into the guts of Red Skull’s minions. Now while the LEGO faithful might be used to this design philosophy, the pacing of the game would be better served if puzzles were inter-connected with the combat or if they were thrown at the player every so often instead of back to back to back. Even worse is when the game specifically puts you in constant non-combat scenarios where your entire objective is to solve puzzles. This also hurts the pacing of the game when you come out of an awesome battle with a villain and then have to solve puzzle after puzzle. When my objective was to solve a puzzle on the east side of an area, enemies would attack me from the left which I took as the developer directing me toward the way I was meant to go. The games ‘rules’ sometimes don’t make sense in that I was constantly puzzled on what to do next. The meat of the game consists of combat sequences, similar to past LEGO titles, and unique puzzles, which touches on one of the problems.

_ “But LEGO Marvel’s Avengers is a step above its predecessors in its ability puts you in the shoes of the superheroes you love.”

Asgard is a hub in the game, along with Stark Tower in Manhattan, although the latter is much larger in its scope. The landscape of Thor’s home-world reminded me of the now decade old Marvel Ultimate Alliance, and it was great to be able to explore it this time around. The musical score and track list sounding off as you run through the levels brings back that immersion, and I specifically enjoyed the ancient bellow of the Asgardian soundtrack. which would have been the greater of two evils. Although it is hard to criticize the game too much for this, as the only other option was to cast voice actors in place of Chris Evans, Robert Downey Jr. With voice acting straight from archived footage in recent films from the Marvel Cinematic Universe, in particular last year’s Avengers: Age of Ultron, the games opens with a breathtaking sequence from the Avengers sequel, as Earth’s Mightiest Heroes hit Hydra hard and go after Loki’s Scepter.Īnd even in the fast-paced opening, it was hard to be immersed when the archived audio from films like Age of Ultron, Captain America: The First Avenger, and Thor felt completely out of place and sounded like a cheap audio mix thrown together. Developed by TT Games, LEGO Marvel’s Avengers is far and away the pinnacle of the LEGO titles released in recent years, dating all the way back to the Indiana Jones games. As the Avengers theme blared through my headset, what I didn’t know was going to be an astounding experience was about to ensure.
